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GAMEVIL’S GLOBAL STRATEGY : IMPLICATIONS FOR MOBILE GAME INDUSTRY

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Moblie games are getting popular in that more mobile handsets are available. The mobile phone is expected to be the dominant platform the way the PC turned out to be the dominant platform of desktop computing. Ubiquity enables the mobile phone users interact socially with other users. Mobile game developers are now competing globally on the Apple Appstore, where any developers in the world are able to publish their own games easily. This study reviews the case of Gamevil, one of the leading mobile game service providers, from its foundation to the current global competition in order to draw implications for mobile game industry.

Abstract

Moblie games are getting popular in that more mobile handsets are available. The mobile phone is expected to be the dominant platform the way the PC turned out to be the dominant platform of desktop computing. Ubiquity enables the mobile phone users interact socially with other users. Mobile game developers are now competing globally on the Apple Appstore, where any developers in the world are able to publish their own games easily. This study reviews the case of Gamevil, one of the leading mobile game service providers, from its foundation to the current global competition in order to draw implications for mobile game industry.

참고문헌 (9)

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  2. "PG.Biz news, 20 August 2010", ~ (2010)
  3. "The Mobile Internet Report, Morgan Stanley, 15 December", ~ (2009)
  4. "Who is moving the market: interview with Song, Donga Daily, 24 October", ~ (2009)
  5. "Admob mobile matrix"[URL]
  6. "Android Market Versus Apple App Store, Cellflare News, 20 May 2010", ~ (2010)
  7. "Apple App Store Analysis: Here's The Difference Between The iPad And The iPhone, Business insider, 27 May 2010", ~ (2010)
  8. "Mobile Games 2010, Nokia Research Center", ~ (2007)
  9. "Analyst: There’s a great future in iPhone apps, Venture Beat, June 11", ~ (2008)

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